				  .

				 underground.txt
	        ,
        .
   .
    :
rem	-  ,  
Sector -   

 :
SectorYX -  ,  1.

SectorZ -    (1,2,3),   ,  .

AdjacentSectors -       .
1 -   
2 -   
4 -   
8 -   
       .

NumAdmins -   ()    Easy.   Normal ,  Hadrd .

NumTroops -      Easy.   Normal ,  Hadrd .

NumElites - -      Easy.   Normal ,  Hadrd .
      32   Hard.      32 .

NumCreatures -      Easy.   Normal ,  Hadrd .


				 StrategicMap.txt
	      .
   .
    :
rem	-  ,  
Sector -   

 :
SectorYX -  ,  1.

TravelRating -         .

North move -      .
East move -      .
South move -      .
West move -      .
 :
0 - 		//instant
1 - 		//everything travels at 100%
2 - 		//foot 90%, truck 75%, tracked 100%
3 - 		//foot 70%, tracked 60%
4 - 		//foot 70%, truck 50%, tracked 60%
5 - 		//foot 50% 
6 - 		//foot 20%
7 - 		//foot 15%
8 - 		//foot 50%, truck 50%, tracked 50%
9 -  //only air (super dense forest, ocean, etc.)
10 - 		//river from north to south
11 - 		//river from east to west
12 -  	//nobody can traverse.

Trough move -    .
 :  0  12,  
13 - 
14 - 
15 - 
16 - 
17 -  
18 - 
19 - 
20 - 
21 - 
22 -  
23 - .
24 -  ()
25 - ,  //D15 near Drassen
26 - ,  //I8 near Tixa
27 - ,  //D2 near Chitzena
28 - ,  //N4 in Meduna
29 - , 
30 -  
31 -  
32 - 
33 - 
34 -  
35 -  
36 -  
37 - 
38 - 

Alternate map -      .

Ambush -     .       ,     .

AmbushChance -   .

Gangsters -   (     ).

GangstersAlt -      (     ). 

GangsterAmbushChance -   .   0,            .

BloodCats -    .

ElFence -      

					 EnemyComposition.txt
	      .
   .
    :
rem	-  ,  
ArmyComp -    
Patrol -  
Garrison -  
Static -   
 ,  ,   .

	  ArmyComp:
Index - 

Readability -     Garrison   Composition.

Priority -   (0 - 100).    .

ElitePercentage -     .
TroopPercentage -     .
AdminPercentage -     .
   ,       .

DesiredPopulation -   .
  StartPopulation,    ,  ,   .

StartPopulation -   .    Normal.
 Easy   25%,   Hard   25%.


	  Patrol:
Index - 

Size - .    Normal.
 Easy   25%,   Hard   25%.

Priority -   (0 - 100)   .

Sector1 -  ,  2,   . 0 -  .
Sector2 -  ,   .
Sector3 -  ,   .
Sector4 -  ,   .


	  Garrison:
Index - 

Sector -   ,  1.

Composition -  .  Readability  ArmyComp.


	  Static:
Sector -   ,  1.

NumTroops -      Easy.
NumElites -      Easy.
NumAdmins -      Easy.
     32.

